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The importance of exercise is scientifically undisputed. Movement boosts vitality and can slow the aging process. In the elderly, exercise not only has a positive effect on cognition, motor skills, and physical fitness, but also on the risk of falls, physical restlessness, depression, constipation, pressure sores, and incontinence. Exercising in a group also leads to more social interaction and therefore has a positive effect on the well-being of older people.
Elderly people in institutions are inactive
However, the elderly move far too little: 78% of elderly people in institutions are inactive; in other words, these older adults are not physically active for at least 30 minutes a day. The World Health Organization, therefore, encourages healthcare facilities in particular to have an active exercise policy. This means that exercise should be a structural part of care for the elderly. Not only in rehabilitation, but also in everyday life.
Virtual therapy: move more using computer games
Repeating exercises for rehabilitation or as part of prevention programs is usually perceived as repetitive and boring by patients.
Exercises often become more fun and challenging when presented in the form of a game. Virtual therapy is therapy using computer games and providing instant feedback. Movement is recorded and linked to a game using cameras or sensors. This way you can actively come up with various exercises. The game provides distractions and challenges to achieve goals while pushing the limits. The emphasis is now on the game, which facilitates customer motivation.
Connection with the cognitive and physical level
When playing these computer games, it is important that the game requires meaningful movement and matches the therapy and the physical and cognitive level of the client. Using various settings options offered in the SilverFit 3D for example, you can ask your client to perform a precise movement that will be effective in the context of his rehabilitation.
SilverFit systems
These video games, also called 'exergames' or 'serious games', are an excellent way to support clients and residents in their rehabilitation programs or as part of the prevention of loss of autonomy.
At SilverFit, we know how important it is to offer systems that meet the expectations of healthcare professionals, which helps them in their missions. It is also essential that our activities are suitable for all older adults, regardless of their physical and cognitive capabilities.
We develop reliable tools that are easy to use and adaptable to everyone. Read more on:
- The objectives of our systems
- The Concept and Development stages of our exercises and activities
- The scientific research on which we rely to develop our solutions.